There’s certainly a few cosmetic options, but what’s more important to us is that our players see the guns are there and make use of the whole arsenal in one way or another. There’s quite a lot of history in our weapons and we put a lot of thought into making sure each one is a meaningful addition to the game. Every gun has features that match its real-life counterpart and set it apart from the others in some way. At the same, we certainly try to stay away from quantity over quality. You can find the combination of gun and gear that makes your playstyle pop, and for that purpose, variety has always been important to us. Sandifer: What’s really important for us and what has always been a key feature of Combat Arms is that you can entirely customize your equipment to the way you play. Why so many? What goes in to the process of setting these weapons apart from one another? GameWatcher: In any good first-person shooter, you have to have the hardware and Combat Arms: Reloaded has it in droves with over 600 guns and counting. We’ve had changes before the affected the gameplay more or less, but this is really a whole new package between graphics, redesigns, and more, which is why we felt that it deserved a new title as well. Marc Sandifer: There’s quite a lot of reasons, but perhaps the biggest is that this is a much bigger step than we’ve ever taken with any previous Combat Arms update. Why the jump to a new title with Combat Arms: Reloaded? What makes this the next chapter for Combat Arms? GameWatcher: Now this is a free-to-play shooter and a bit of a successor to the original Combat Arms format. During a lengthy chat, Sandifer and Mackowiak answered our burning questions about what went into Reloaded, how things have changed to make the game more approachable than ever while satisfying the old standards, and what comes next for this revolutionary new chapter in the life of Combat Arms. So among the mountain of new content, where does one start in this revamped maelstrom of bullet-slinging mayhem? Well, GameWatcher reached out to Nexon to find out and Combat Arms Product Manager Marc Sandifer and Community Manager Almuth Mackowiak were kind enough to answer the call. Maps, guns, modes, graphics, and interfaces have been wholly reworked to bring Combat Arms to the next level. However, it was much more recently that Nexon launched the latest chapter in this shooter’s life, branding this new installment Combat Arms: ReloadedĬombat Arm: Reloaded is the promise of much more than your average update to a game. Launched in Korea in 2007, Combat Arms has long-since gone worldwide, cultivating a millions-strong player base that has continually engaged in its hefty arsenal of guns, gear, maps, and modes. One of these successful ventures is Combat Arms, a free-to-play first-person shooter. The company has made a name for itself in RPGs, side-scrolling beat’em-ups, and other styles that cultivate world communities of players for only as much dough as you’re willing to invest. In the world of free-to-play games, few have been at it harder or longer than Nexon.
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